Some of you may have heard of a little something called "Kind Code" in development for Wii. Well, as you also may know, it was confirmed toe be real, and is going to be implemented for the first time in New Super Mario Bros. Wii. More details were released on the thing earlier, and I figured I would share them with you here, in case you don't already know about them. First off, the name Kind Code has been officially changed, and it is now called "Super Guide." I like Kind Code better too, but oh well. Anyway, here is how it works for you hardcore fans that are a little nervous.
Super Guide lies dormant in the game, unusable even if you want to use it right off that bat. That is a good thing. However, once you lose 8 lives on a single level, an OPTION appears on screen asking you if you would like to utilize Super Guide. For most hardcore players, you are going to want to say "no" to this option, but for arguments sake, lets pretend we choose "yes." What happens then? After starting up Super Guide, the computer will take control of the character and run through the level for you. During this process, you as the player can take over the controls at any point in time as well, meaning if you only want help on one certain area, than you want to play again, you can do that. Thats right, the game will play itself, jump all the pits, avoid or kill all the enemies, defeat all the bosses.
Lame. Super lame. Lamest thing ever. However, their is an upside if you look hard enough. For one, as I mentioned earlier, you have to lose 8 lives on a single level. That is a lot of lives, heck, you only get 5 per continue, meaning you would have to have used at least one continue in order to activate Super Guide. Next, the game will track how many times Super Guide was used, so this prevents your ego centered friend from using it, beating the game quickly, than claiming he did it all on his own. His record will state that he used Super Guide, and tell how many times he did. Lastly, many developers, well, okay, thats a lie, a FEW Nintendo developers have expressed their love for Super Guide for one simple reason. It allows them to make games insanely hard. Obviously, with a system that allows you to hold its hand as it guides you through a level, game developers could make it as hard as they want. This is spectacular for those of us who miss the days of super hard games that we only knew of way back in the day... Or with Trauma Center... Dang you Trauma Center...
Either way, it should be a pretty huge accomplishment to beat these newly challenging games without the use of Super Guide, and heck, maybe if Nintendo is smart, they will add bonuses at the end of the game for those who did not use the Guide! Just an idea!
Well, that is Kind Code, er, Super Guide for you in a nutshell. Let me know what you think about it!

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