Monday, November 30, 2009

Super Mario Galaxy Trading Card Contest Winner!

Well, it is December 1st, so that means the Mario cards have been one by someone!

Here are the Awesome Points results!

Inazuma: 12

Ike: 1

Tomorrow3mma: 18

Seismic: 3


That means that Tomorrow3mma is the winner!  The cards will be sent, or rather, hand delivered to you next time I see you, since, well, I know you and all!  Thanks everyone for participating.  Keep in eye out for the next contest, which is going to have an even better prize, and a few different rules and such.  Keep commenting!  I like talking with you all!  

Thursday, November 12, 2009

Review for All!!!

 


I am on one heck of a Phoenix Wright kick right now, lemme tell you!  About five minutes ago, I finished my play through of Phoenix Wright Ace Attorney, Justice for All.  If you read two posts back, you can find my review of the first game in this series.  You will notice that I praised it quite highly, and I'm gonna be honest with you, expect similar praise in this post!  I won't be going over most of the game play detail though, as Ace Attorney, Justice for All, plays very similarly to the original Ace Attorney, minus the DS feature touting fifth case.  Ugh, I hated that case.  But alas, onto my Justice for All review!


 Justice for All takes place where the last game left off, and thus spoilers will be abundant in this review.  Keep that in mind if you ever plan on playing these games.  I will, however, try to be decently vague.  

As the first case begins, you are without your normal assistant, Maya, as she left to go train and hone her Spirit Medium skills at her home in Kurain Village.  This first case, which acts like a tutorial of sorts to those who have not played the first game, also introduces a new feature to the series.  You may now present peoples profiles as evidence, allowing for a crap ton of extra scenarios in the court room.  This is fun, yet difficult to keep track of if you are used to the last games system of only presenting items in the court record as evidence. 

During the second case, one more new aspect to the game is introduced.  You get an object from Maya in Kurain village, (yay, she came back!) that allows you to see peoples lies.  That may sound weird, so let me explain.  When someone lies out side of the courtroom, chains wrap around their body, and locks, called "Psyche-Locks" appear.  Each lock represents a layer of defense the person has over their lie.  each lock must be shattered by means of proving the suspects lies as what they are.  After all the locks have been removed, the person under scruttany will reveal the truth behind the chains.  It should be noted that, if you fail at breaking locks, you lose health, which is also restored upon a successful "Unlock." Oh, thats right, you now have  health bar!  gone are those 5 "!" marks in the top right of your screen.  You now have a green bar that represents 100% health.  If you screw up during a Psyche Lock challenge, or make a mistake in court, you lose a certain percentage of health.  The bigger the slip up, the bigger hit you take.  Some mistakes will completely wipe out the bar!  If the bar is depleted, its game over.  This is much nicer than the previous 5 strike system, as it is more challenging (the bar does not refil unless you finish the case or beat a Psyche Lock Challenge, where as the last game replenished your "chances" between segments of the trial) while at the same time giving you more chances to slip up.  It is an interesting and refreshing change to the series.  

Justice for All is also much more story based, despite the first game already having many plot points.  You may recall that Edgeworth "chose death over being a Prosocuter" at the end of the last game.  This fact comes back, along with an extremley intense scenario involving Maya getting kidnapped in the final case of the game.  Out of the 9 cases in the series so far ( 5 in the first, 4 in the second) this is by far the most dramatic.  Phoenix is forced to make some unbelievably morally gray choices, choices that will surely make the player question their own motives in the game.  It was very impressive how deeply the game makes you understand the weight of your choices in the final case, and I must commend the creators as there were points where I stared at the options screen for up to half an hour, debating a choice.  Whats more, the choices you make are not pre-determined, as there are good, and bad endings to this game, both are interesting and should be checked out.  The good ending, however, brought tears to my eyes, and is one of the best endings I have experienced in recent memory.

The game maintains all the humor of its predecessor, and brings back a few old characters, as well as introducing new ones.  The game, despite having one less case than the last one, is quite long, and thus gives a lot of play time, making it worth the money you would pay for the game.  

This game is a must buy for the DS, though I highly recommend picking up the first Ace Attorney, as it is pretty important to understanding a lot of the story elements in Justice for All.  Still, if I could suggest any game that a DS owner just has to play, it is this one.  Ace Attorney, Justice for All, is probably the second best game I have played on the DS, second only to the unbeatable and outstanding "Lost in Blue." Don't Object to this one, please, give Phoenix Wright a chance, and I promise you shall not regret it!  

See you soon for my Phoenix Wright Ace Attorney, Trials and Tribulations review!

But for now, I suppose I should give this AWESOME game its score...

Phoenix Wright Ace Attorney, Justice for All: 8.5/10


... I hope to get that 4th piece of evidence soon ...   


Sunday, November 8, 2009

Commenting

As of posting the Phoenix Wright review below, commenting should be a bit easier for everyone!  You can now comment without logging in to blogger, and you no longer have to do that stupid word verification thing!  Just make sure that if you are posting as a guest, you write a user name in the post, or a name, or something, so I know who to assign the "Awesome Points" too!  

Phoenix Wright is Guilty of Being Amazing


The first game in the Ace Attorney series was originally only released in Japan and on the GBA!  It was not until the DS was released in America that we were lucky enough to get this title, and with a bonus level unique to this DS version!  I had always been interested in this franchise, especially when its popularity began to grow in Japan, and than in America.  Before I knew it, three games were released in the US, and I still had not bought even one of them!  One day, GameStop had a sale on a bunch of games, and I was fortunate enough to find all three Phoenix Wright games for under 30 dollars!  That is one heck of a deal!  Last summer, I played through and beat the first game in the series, and am currently playing through the second and thoroughly enjoying it!  Today, however, I am only talking about the first game, Phoenix Wright, Ace Attorney

Ace Attorney is similar to a text based adventure, straying only slightly from the genres roots.  You assume the role of, guess who, Phoenix Wright, a defense attorney and a very wacky court system.  The game is presented in a chapter format, giving the players 5 cases to solve.  Each case is separated by a few weeks or months in the story line.  Throughout the case, the player goes through two main types of game play: Investigation and Trial.  During the Investigation, the game plays much like a point and click mystery, like Myst on the PC, or other games similar to that.  During this portion of the game, you investigate crime scenes via the touch screen, and interrogate suspects and witnesses.  Once enough evidence has been collected, the "Trial"phase of the game starts.  This is probably my favorite part of the game, and it involves cross examining witness testimonies, presenting contradictory evidence, and doing whatever it takes to prove your client innocent.  

As the court system in fictitious, many of the cases can get quite zany, and thus pretty hilarious.  All of the characters have very colorful personalities to match the strange crimes that can be committed.  Anything goes in this game, from harassing the judge, to badgering witnesses.  Its pretty crazy, and pretty fun.

What is particularly interesting about the Ace Attorney game, and the franchise as a whole really, is the fact that it is deep.  The characters all have complicated back stories, and intriguing personalities.  The on-going story that unfolds in the background of all the cases is equally deep and provides unity to all the characters.  This game was by no means meant to be a one time court simulation.  Rather, it was carefully designed to be a long franchise with characters interesting enough to truly care about.  This allows for some intense scenes, and moments where the game even jerks a few tears from the player.

The music matches the fun, and sometimes epic feel to the game.  If anyone knows where I can download this soundtrack, let me know, as it is awesome.  it can be funny, sad, intense, or epic depending on the scenario

The downside to this first Ace Attorney game is the DS only 5th case.  Regrettably, it is a bonus that should have never been created.  As it is unique to the DS, many of the objects in the case are presented with 3D animations, and the puzzles utilize the DS's unique function like the microphone and the touch screen.  While these are interesting, they feel tacked on and gimmicky like the DS's launch titles in 2004.  Not only this, but this case is rather uninteresting compared to earlier cases, and it is the longest in the series, making it very difficult to complete.  The previous 4 cases took me roughly 2 weeks to complete, though I was playing through very slowly.  The fifth case took and additional 2 weeks by itself!  I am amazed I ever managed to get through it. 

This leads me to my final point.  As Ace Attorney is about reading, and more reading, it should be played in small sittings, or when the player is in the mood for what essentially is a novel.  As each line of text can prove vital in saving your client, you must be attentive.  Phoenix Wright is, by no means, an action title, so make sure you are aware of that.

The Ace Attorney franchise has always been an interest of mine, and now that I am almost done with the second game, I can tell you that I see a bright future for the series and I.  It is very fun and hard to put down.  Pick this title up if you want a fun, lengthy game that will make you laugh, fall in love with new characters, and challenge your wits!  Its super cheap at most game stores, so check it out!

Phoenix Wright Ace Attorney: 7/10


Note* This review was originally more in depth, but my computer decided to restart itself without informing me first...  I was much to lazy to re-type the entire thing...  So there you have it.

Saturday, November 7, 2009

Mario Galaxy Trading Card Give Away!

In order to perhaps gain a little more interest in this blog with friends of mine, and people I do not even know, I am going to start giving crap away!  Heck yeah!  Since this first give away will most likely not spread out past my group of friends, it is a tad small.  HOWEVER!  As I continue to give junk away, each time it will be a little bigger and grander than the last item!  

I plan on having one a month, and the give away will last the entire month.  I will normally post the new give away item on the 1st, 2nd, or 3rd day of the month, and the results from the last months contest on the last day of the month, or the first of the next month.  

I have some fancy rules though!  Here is how it goes down.  You are automatically entered JUST for commenting on one of my blog posts here!  For every comment you post, you get one point.  OH!  I should name these points!  Okay, we are gonna call them, "Awesome Points" cuz that is just, well, awesome.  Anyway, for each comment you post with a time stamp dated anytime AFTER the giveaway post is dated, you earn one Awesome Point.  This can be a comment on any blog, no matter the contents, even the blog that the giveaway is listed in!  So comment away!  The winner is the person with the most "Awesome Points" at the end of the month, on the last day, at 11:59: P.M.

One last rule, if you tell someone else about the competition, anyone really, and they post a comment here, you can earn 2 awesome points!  All that user has to do is post a comment and type who referred them anywhere in the post!  People who were referred by someone cannot refer who referred them.  Wow, thats a lot of refers.  This "refer system" resets after each giveaway, so feel free to exploit it and work together with your friends.  

Oh, and when commenting, make sure it is slightly relevant.  Any comments that could be considered "spam" or anything like that will not be considered.  

LASTLY, if I do not know you directly (and I am hoping to eventually get support from people I do not know) make sure to post an e-mail address or something that I can use to contact you if you win, or e-mail me privately at:

coconutman1616@yahoo.com

I hope this works out well for everyone!  And remember, each month there will be a new prize, and I promise it will be a little bit bigger and better than the last!  If lots of people play, I will keep doing this for who knows how long!  The prizes could get huge!!!!!  Let's all have fun!

This months prize is a pack of Super Mario Galaxy Trading Cards.  The cards have never been open, and still remain in their original package!  Granted, this is a small prize, but like I mentioned earlier, I am testing this contest stuff out, and dont wanna give a freaking console away to the one kid that comments...  Play, and next month, the prize will be bigger and better!  

Good luck to all that enter!  Please have fun!

Tuesday, November 3, 2009

Sometimes in Fallout, _____ Floats

I thought about adding these gems to my Fallout 3 review, but thought it best to seperate them into their own post.  Anyway, these are a few of the non-game crashing glitches I discovered while roaming the Fallout world.  Sorry about the bad quality, they were taken with a DSi.  

Enjoi

Sometimes in Fallout, doors float independently from walls!

Sometimes in Fallout, weird frog people float!



Sometimes in Fallout, mountains float!



Sometimes in Fallout, trees float! 


Sometimes in Fallout, dead bodies float!


And last but not least, sometimes in fallout, your Pipboy screen floats without a pipboy on your wrist!!!


Oh and how many more glitches I stumbled upon....


I... Can't think of any semi-clever review names for my Fallout 3 review...

Bethesda makes big games.  It's kinda their thing.  They are most famous for working on the Elder Scrolls series and making the recent "Oblivion" which would be the fourth title in that franchise.  In 2008 they released a game, slightly similar in game style, called "Fallout 3." The first 2 games in the Fallout series were released in the late 90's by a different developer, and thus it should be noted that Fallout 3 has some pretty drastic departures from those two originals.  

I am, by no means, a diverse gamer.  Well, at least when it comes to specific platforms.  You see, I like to picture myself as the type of gamer that will try anything, from the bloody Madworld, to the cute Harvest Moon Tree of Tranquility, to the sexually questionable Japanese sim date game, Duel Love.  My only rule?  It has just got to be on a Nintendo console.  As many of you know, I recently purchased a PS3, and you can find reviews for a number of games on said console here on this very blog!  This purchase is, for better or worse, opening up to many new different titles that I may have never tried previously.  Fallout 3 is one of those titles.  As the game takes place in a massive, and I mean MASSIVE open world, the Wii and its small memory and power capabilities, simply can not handle it.  A game of such magnitude that allows such freedom has always interested me since I watched my brother play through Oblivion on his XBox 360.  I simply couldn't bring myself to touch one of those 360 controllers...  With the purchase of my Ps3, I was finally able to play such a large game.  And thus, my 90+ hours with Fallout began.

Fallout 3 takes place in post nuclear war Washing D.C. which now sports the name, "The Capital Wasteland."  The player assumes the role of a "Vault Dweller." Vaults were installed in mountain sides and underground by "Vault-Tec" to house residents from the nuclear fallout.  They were built to withstand whatever bombs may be dropped so as to preserve humanity.  Your character lives in Vault 101, in after an hour or so of game play, escapes into the Wasteland in search of his father.  From the moment you step foot outside, you have total freedom to do whatever you would like.  The game presents to you a plethora of "quests" that, upon completion, reward you with experience, weapons, armor, etc.  These quests, however, can be completed at your own pace, and are even discovered at your own pace.  Chances are, while playing Fallout, you will most likely over look an NPC or even kill someone that is vital in giving you a quest.  That is the point of the game though.  Total freedom, and everyones experience is different.

Following that trend, the game boasts a "karma" system that "rewards" players for doing good or bad things.  For example, pick the lock to a friends safe and you will earn yourself negative karma.  Save a captive from a Super Mutant, one of the games many enemies, and earm yourself some good karma.  Your karma determines what kind of quest and companions you will be able to pick up as the game goes on, as well as interactions with certain NPC's.  

The story ( a set of quests that make up a "main story") is average at best.  Simple story telling at its finest.  Than again, in a game like Fallout, most players are not seeking a beautifully crafted novel, but more of an experience.  That experience is definitely delivered, with hundreds of characters to meet along the main quests and side quests, many with fun and humorous personalities.  Anyone meet that robot that thought he was one of the original signers of the Declaration of Independence?  He was fantastic.  The downside to all these characters though, is that Bethesda took the liberty in hiring roughly 20 voice actors to play the entire cast.  Whats worse is these voice actors did not even attempt to alter their voices between characters.  You can be talking to the mayor of one town, turn around, and talk to a random citizen, and they sound exactly the same!  This really pulls a player of the game, and lessens the experience tremendously.   I understand that hiring more actors would be far to expensive for a game of this size, but the actors could have put some effort into altering their voices.  On that note, Bethesda could have altered the voices in post production, by simply changing pitch and volume. Anything would have been better than what they did.

Not only were the voices bad, but, on par with all other Bethesda games, the character models were awful.  There is nothing more to say on that matter.  Everyone was friggin ugly, and they moved like dolls, or clay models, or something...

As mentioned earlier, Fallout 3's main attraction is the exploration value, and thus it supports a huge map to explore.  This is where the game shines.  The environment is beautiful (for being a war ravaged wasteland) and everything is, for the most part, rendered quite spectacularly when you consider the scale of it all.  Not only this, but when making a world as large as this, I would imagine making it feel "real" and "natural" would be quite difficult, but Fallout pulls it off.  The texture of the land, the rocks, the trees, everything, is placed in such a way, that the world becomes very believable and immersive.  making encounters with the wastelands many creatures and villains such as raiders feel real, and sometimes scary.  The game really pulls you into its world, and it is hard to leave!  Kudos here Bethesda.

 

The game also supports 5 downloadable add ons, each giving the chance to play about 5 more hours or more of game play.  I ended up downloading all 5 of these and can thus add them on to this review!  The DLC was a neat idea, and could have even worked well if they were more polished.  Point Lookout allows the player to explore a decently large segment of Maryland which resembles a swamp.  It is a very creepy add on with a lot of scares and lots of exploring.  Mothership Zeta allows the player to be captured by an alien spaceship, and pits him/her against a horde of aliens as they try to escape and return to the Wasteland.  This add on is quite humorous and is a deliberate and huge departure from the normal game play.  The final battle of this DLC, well, I wont ruin it, but let me tell you, it was probably one of my favorite gaming moments this year.  Hilarious.  The Pitt was one of my favorites.  The player travels to the remains of Pittsburgh to free some slaves.  There is a lot of exploring in this add on as well, which is probably my main reason for liking it so much.  Operation Anchorage was odd.  The player uses a simulation machine to emulate the events that took place in Alaska leading up to the war that would eventually devastate the world.  This DLC is much more mission based than the others, with little to no room for exploration.  Lastly, Broken Steel is the biggest change in the DLC packs.  Instead giving the player more to do in a new location, it's primary purpose is to raise the level cap from 20 to 30, allowing for more perks to be chosen, and adds new enemies and a few new quests.  

My biggest problems with these DLC's is the fact that they simple are not done.  They glitch, freeze, drop frame rate, and more constantly.  From what I can tell, this problem occurs on XBox and PS3, as well as PC, though the latter experiances much less problems than the former two.  A small bit of technical issues is to be expected, but some of these add ons were rendered almost unplayable at times.  Very very frusterating.

This leads me to my main gripe with Fallout 3 as a whole.  It is not only the DLC (though it was hit the worst) but the entire game that is buggy.  The game freezes fairly regularly, forcing you to reset your system or reload a save.  Either way, you can lose hours of game progress this way, and it is enough to make a player give up on the game all together.  Other issues involve completing quests.  Sometimes, if the player does something the game did not quite predict of understand, a quest can be rendered non-completable, despite the fact that you still did, in fact, complete the quest.  This is also very annoying, especially when you are trying to 100% the game.  If you ignore the fact that rebooting your console every couple hours is extremley annoying, the biggest problem with these glitches is that, you never know what is a glitch and what isn't.  For example, when playing a polished game such as, say, Resident Evil 4, when something "messes up" or you die and can not figure out why, you can assume that it was your fault, and not the games.  With this knowledge, you can continue playing the game and try again, usually succeeding this second time, or maybe a few tries after that.  In Fallout this is not the case.  When it appears the game is messing up, or you keep failing in a certain area, or you cannot complete a quest, you cant just assume that you messed up as a player and continue searching for the right answer.  Instead, you find yourself wondering if the game robbed you.  If the game DID rob you, it would be a shame to waste hours looking for a solution in game that does not exist.  Because of this, you look up a guide online (an act that I absolutely despise, yet found myself doing on multiple occasions during this game) to see if you or the game messed up.  What is even worse is when you find out that it was not in fact the game that messed up, but you, and now you spoiled a portion of the mission by looking the solution up online.  Understand that these glitches are MUCH more than just annoyances, they make players question the game, and thus un-immerse themselves from the experience.  This lessens the entire experience of the game immensely and essentially does not allow the player to play the game the way it was intended.

I also did not like that upon completing the main quest, the game ends, and you can NOT continue exploring.  In an open ended game such as this, the player should be allowed to play indefinitely.  Granted, with the Broken Steel add on, the player CAN continue, however, one should not have to pay an additional 10 dollars just to continue playing a game, it feels kinda shady to me.  

This is one of the longest reviews I have written, and to be honest, I have only said about half of what I really want to say.  For example, I have not even mentioned the very neat cinematic combat style presented, called V.A.T.S.  In fact, I may edit and add onto this review as time goes on.  Though honestly, I am so ready to be rid of Fallout that I kind of just want to post this, and never return again!  Fallout 3 presents the idea of a type of game that would be incredible fun.  However, this game, to put it simply, is just not complete.  It feels as if it was released before it should have been.  It would not be crazy to assume that Bethesda got tired of working on such a massive product and essentially said, "Screw it, release what we got." The product is a game that showcases game play that makes the player feel empowered and excited.  It gives a feeling of unlimited game play and fun.  That feeling is watered down, though, by the constant crashes and bugs the game is littered with.  If a little more time was put into this game, it could have potentially been one of my all time favorites.  I love the exploration, the freedom, everything really, about this game.  It is so sad that a video game with such amazing qualities is dragged down not by its game play, like most things are, but by issues with the software itself.  A huge shame really.  A massive shame.  Regardless, the type of game that was presented with Fallout appealed to me so much, that I continued to play through countless system reboots and reloads.  I gritted my teeth and pushed through the bugs, resetting when I needed too.  I can think of no other game on the planet (honestly) that I would have done this for, especially for the 90+ hours that I did it with this game.  

Regardless, I did earn all the trophies possible in Fallout 3 and its expansions, and thus completed all the main quests, main side quests, and many of the unmarked quests.  I also discovered most of the areas in the game, and found many of the Wastelands hidden treasures.  I have not 100% completed the game, as that would be very difficult, and almost inmpossible.  However, I have played through it very thoroughly, and feel confident reviewing it and giving it a score.  And with that score, I wash my hands of this, my favorite, least favorite game of all time.  

My final words are for those that dislike the score below.  I would like to mention that I have a lot of respect for the developers of this game, as it was a massive project that must have taken countless hours to complete.  However, no matter how impressive a games idea is, no matter how large it is, if a game is not polished, it should not be released.  Just because we can think up such an amazing game, does not mean that we should release it to the public if in all honesty, we cannot deliver on our intent.  None the less, I still gave the game a relatively high score (in my opinion) simply because of how impressive the games magnitude is.  Like it or hate it, the score stands.  A game should never be as faulty as this one was.

Fallout 3:  4.5/10

Extra note: I love the ideas behind this game so much, and some of the humor and various ideas were so ingenious.  If they were to fix all the countless bugs with the game, a dream that will never be met, this game could merit as high as a 9, if not a 10.  A real shame really.  Odd though, despite giving it a "below average" score, I still look back fondly of my time spent in that Wasteland.  I still had fun.  What a strange game...